Giggle Horse Games
Giggle Horse Games
Gigle Horse Games
Gigle Horse Games

CONTACT

Greetings all of you super awesome followers of Giggle Horse! Leave us a question, praise, problem or whatever else might be on your mind and we'll get back to you as soon as possible.


Email us: Contact@GiggleHorseGames.com


CONTACT

Greetings all of you super awesome followers of Giggle Horse! Leave us a question, praise, problem or whatever else might be on your mind and we'll get back to you as soon as possible.


Email us: Contact@GiggleHorseGames.com


CONTACT

Greetings all of you super awesome followers of Giggle Horse! Leave us a question, praise, problem or whatever else might be on your mind and we'll get back to you as soon as possible.


Email us: Contact@GiggleHorseGames.com


Giggle Horse Games

LATEST NEWS & ARTICLES


Coming Soon


We'll be posting more blogs soon.

Coming Soon


We'll be posting more blogs soon.

Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


How we tweaked the A-Star or A* algorithm to make our path finding algorithm.

Legend Editor


How I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.



LATEST NEWS & ARTICLES


Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


How we tweaked the A-Star or A* algorithm to make our path finding algorithm.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.





LATEST NEWS & ARTICLES


Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


How we tweaked the A-Star or A* algorithm to make our path finding algorithm.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.




LATEST NEWS & ARTICLES


Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


How we tweaked the A-Star or A* algorithm to make our path finding algorithm.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.