Giggle Horse Games
Giggle Horse Games
Gigle Horse Games
Gigle Horse Games

COMING SOON...

COMING SOON...

COMING SOON...

Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

The Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we ended up deciding to make a point and click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.

The Adventure Begins!


Our first Point-N-Click Adventure Game! I hope you'll enjoy reading how our first Point-N-Click Adventure Game is moving along.




COMING SOON...

COMING SOON...

COMING SOON...

Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

The Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we ended up deciding to make a point and click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.

The Adventure Begins!


Our first Point-N-Click Adventure Game! I hope you'll enjoy reading how our first Point-N-Click Adventure Game is moving along.




COMING SOON...

Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

The Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we ended up deciding to make a point and click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.

The Adventure Begins!


Our first Point-N-Click Adventure Game! I hope you'll enjoy reading how our first Point-N-Click Adventure Game is moving along.




COMING SOON...

Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.

Legend Editor


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.