In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.
Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.
To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.
The Cortex Engine
Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.
Why Adventure Games
The title pretty much says it all. This blog is about how we ended up deciding to make a point and click adventure game.
Ground Zero - A Pub
How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.