Building the Brain Gravy Bar
In this blog, I wanted to show you some of the stuff I did in order to create the “Brain Gravy Bar”.
In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.
How we tweaked the A-Star or A* algorithm to make our path finding algorithm.
How I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.
Building the Cortex Engine
Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.
Why Adventure Games
The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.