Building the Brain Gravy Bar


In this blog, I wanted to show you some of the stuff I did in order to create the “Brain Gravy Bar”.

Dave's Diner


This blog is about “Dave's Diner” which is the prototype game I built.

Sync'ing Animation


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding


How we tweaked the A-Star or A* algorithm to make our path finding algorithm.

Legend Editor


How I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.