Synchronizing Animation for Dynamic Scaling


In this blog, I will be covering how the Legend plugin for Cortex allows for dynamic scaling and animation to be synchronized.

Path Finding with Dynamic Scaling


Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.

Legend Editor for Adventure Games


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.