Path Finding with Dynamic Scaling


Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.

Legend Editor for Adventure Games


To keep from making a monolithic game (meaning a one off game) I created a plugin for the Cortex engine that would allow us to create many point-n-click adventure games.

Building the Cortex Engine


Building AbsoluteZero, our first point-n-click adventure game, using Cortex, our proprietary game engine.

Why Adventure Games


The title pretty much says it all. This blog is about how we decided to make a Point-N-Click adventure game.

Ground Zero - A Pub


How we unveiled the making of Absolute Zero, our first Point-n-Click Adventure game.

The Adventure Begins!


Our first Point-N-Click Adventure Game! This blog and the next several blogs are older blogs. I will be posting a blog every few day until I am caught up. I hope you'll enjoy reading how our first Point-N-Click Adventure Game is moving along.